77 books like Frank Frazetta

By Frank Frazetta, Eleanor Frazetta,

Here are 77 books that Frank Frazetta fans have personally recommended if you like Frank Frazetta. Shepherd is a community of 10,000+ authors and super readers sharing their favorite books with the world.

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Book cover of The Illusion of Life

Ron Husband Author Of Quick Sketching with Ron Husband

From my list on sketching, anatomy and animation for the artist.

Why am I passionate about this?

I've been drawing for over 68 years and carrying a sketchbook for over 60 of those years. I've seen success as an author, I'm an award-winning illustrator of books and magazines and animated many classic Disney features. Am I an expert on sketching humans and animals? ...No. I'm constantly learning in my effort to capture humans and animals in action by following the basic principles of drawing as they apply to quick sketching. My learning is aided by these books as I prepare lesson plans or the encouragement and inspiration found within their pages. I'm married to LaVonne, my high school sweetheart of 50 years, and have three grown children and six grandchildren.

Ron's book list on sketching, anatomy and animation for the artist

Ron Husband Why did Ron love this book?

I was privileged to see firsthand these two Disney Legends and their passions for the craft of storytelling through animation. I worked with Frank and Ollie as a young animation trainee. I learned the basics of animation by ‘in-betweening’ scenes primarily for Frank. In addition to ‘in-betweening’ for Frank, he would give me scenes to animate under his supervision. The principles and philosophy of the ‘Disney way’ are explained within the pages of this book and I was fortunate to have absorbed them firsthand.

Applying the principles of animation that Frank and Ollie presented has had a tremendous effect on all aspects of my art. My book, my personal award-winning illustrations, and a 38-year career with the Disney Studio bear witness of putting these principles into practice.

By Frank Thomas, Ollie Johnston,

Why should I read it?

5 authors picked The Illusion of Life as one of their favorite books, and they share why you should read it.

What is this book about?

The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a relatively young and particularly American art from, which no other move studio has ever been able to equal.

The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to…


Book cover of Understanding Comics: The Invisible Art

Tyler Fisher Author Of The Artist's Drawing Book: Learn How to Draw, Sketch, Shade, and More with Easy Lessons and Practice Pages

From my list on unleashing your creative potential.

Why am I passionate about this?

For me, art is a journey of relentless questioning, exploring, and introspection. As an artist, author, and educator, I have relied on each book in this collection to further my creative journey. The titles that I've selected offer unique perspectives on the transformative power of art and have had the biggest effect on my students, my peers, and my own artistic growth. I believe that art is a language that is and should be for everyone, providing a conduit for individual expression, problem-solving, and innovation. Each of these titles has offered pivotal "aha" moments while igniting my passion, and I hope they allow you to unlock your creative potential.

Tyler's book list on unleashing your creative potential

Tyler Fisher Why did Tyler love this book?

This one may surprise you, but I assure you that Understanding Comics is an absolute gem!

McCloud has crafted an intellectual yet accessible guide that is not just a study of comics but a masterclass in communication and the art of storytelling. This book provides a rich fusion of insightful theory and practical advice, all conveyed through the very medium it discusses, making it a uniquely immersive experience. 

McCloud’s engaging style and profound understanding of the mechanics of comics didn't just educate me;  they enchanted me. His deep dives into the psychology behind why we connect with comics pair perfectly with his diegetic examples of framing, composition, and visual motivation. It’s a journey through the mechanics of comics that turns into a deeper exploration of visual expression and human perception.

Art is, in essence, a storytelling medium, making this book as invaluable for artists and writers as it is for…

By Scott McCloud,

Why should I read it?

7 authors picked Understanding Comics as one of their favorite books, and they share why you should read it.

What is this book about?

The bestselling international classic on storytelling and visual communication "You must read this book." - Neil Gaiman Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.


Book cover of The Visual Story: Creating the Visual Structure of Film, Tv, and Digital Media

Mike Mattesi Author Of FORCE: Dynamic Life Drawing

From my list on how to draw for animation, video games and comics.

Why am I passionate about this?

My career has spanned all genres of entertainment and I have taught thousands of students across three decades. I share with those learnings. I have been trained at Walt Disney Animation Studios, freelanced for Marvel Comics, been an art director in video games for decades, owned three of my own businesses in art fields, and written many books on drawing. I share with you some of my favorite books, books that you can learn from if you apply the information within and therefore gain the ability yourself to create inspired work.

Mike's book list on how to draw for animation, video games and comics

Mike Mattesi Why did Mike love this book?

Bruce Block has taught at many of the studios in the film industry and now you can also learn about the tools of art that can be used to elevate your art to entertainment industry standards. I myself have worked in animation, video games, and comics. In video games, I have been an art director for many years and when I discovered this book, it dramatically increased my ability to be a better AD. Not only is this book broken down into clear topics with numerous visuals to help you understand but Bruce also shows you have to chart these tools allowing you to art direct your own projects. Every artist and visual creative person should own this book.

By Bruce Block,

Why should I read it?

1 author picked The Visual Story as one of their favorite books, and they share why you should read it.

What is this book about?

This updated edition of a best-selling classic shows you how to structure your visuals as carefully as a writer structures a story or composers structure their music. The Visual Story teaches you how to design and control the structure of your production using the basic visual components of space, line, shape, tone, color, movement, and rhythm. You can use these components to effectively convey moods and emotions, create a visual style, and utilize the important relationship between the visual and the story structures.

Using over 700 color illustrations, author Bruce Block explains how understanding the connection between story and visual…


Book cover of Framed Ink: Drawing and Composition for Visual Storytellers

Mike Mattesi Author Of FORCE: Dynamic Life Drawing

From my list on how to draw for animation, video games and comics.

Why am I passionate about this?

My career has spanned all genres of entertainment and I have taught thousands of students across three decades. I share with those learnings. I have been trained at Walt Disney Animation Studios, freelanced for Marvel Comics, been an art director in video games for decades, owned three of my own businesses in art fields, and written many books on drawing. I share with you some of my favorite books, books that you can learn from if you apply the information within and therefore gain the ability yourself to create inspired work.

Mike's book list on how to draw for animation, video games and comics

Mike Mattesi Why did Mike love this book?

Marcos has been a DreamWorks concept artist for many years and shares his trade secrets in this beautifully illustrated book about composition. I myself have taught composition for decades and Marcos does a great job of sharing tools to direct an audience’s eye to where you want them to look. Learn how to do this in your own illustrations. Composition is one of the most important skills to learn in art and one of the least successfully and clearly taught.

By Marcos Mateu-Mestre,

Why should I read it?

1 author picked Framed Ink as one of their favorite books, and they share why you should read it.

What is this book about?

The ultimate guide to visual storytelling! How to make the audience ""feel"" the story while they are ""reading"" the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.

After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train…


Book cover of The Art of Jeffrey Jones

Patrick J. Jones Author Of The Sci-Fi & Fantasy Art of Patrick J. Jones

From my list on art of the imagination.

Why am I passionate about this?

As a fantasy and science fiction artist, or imaginative realist, I have always gravitated toward works of imagination and own many books on artists in this field, and love them all. Having met many of my artistic heroes this was a tough call so I picked the five that books that resonated with me during my early life and exploration of this most fantastic form of expression. I hope they fill you with the same wonder as they did with me.

Patrick's book list on art of the imagination

Patrick J. Jones Why did Patrick love this book?

Jeff Jones was a giant of fantasy illustration who followed in the footsteps of Frank Frazetta with great success, although the two men couldn't have been further apart in personality. Tired of restrictive art direction Jeff left illustration to evolve his style into fine art. He was one of those rare fantasy artists whose later works were stronger than his early works.

Jeff was a complex and tortured soul; an alcoholic who changed gender later in life to his own regret– a life lived to extremes. Jeff befriended me briefly online before his untimely death and it was wonderful to engage with him. Once again the Fenners created a labour of love here and the book is filled with full-page images and illuminating text.

By Cathy Fenner (editor), Annie Fenner (editor),

Why should I read it?

1 author picked The Art of Jeffrey Jones as one of their favorite books, and they share why you should read it.

What is this book about?

From the 1960s through the early 1980s Jeffrey Jones was one of the most respected creators of fantasy and science fiction art. Comfortable as both a book cover illustrator and as a comics artist, Jones gained a large and loyal following that resulted in his being honored with a World Fantasy Award for Best Artist. Renowned for his paintings for the works of Robert E. Howard and Fritz Leiber, Jones' atmospheric style became a major influence on subsequent generations of artists. Though he left the commercial field in the late '80s to devote his full attention on Fine Art, Jones…


Book cover of Bridgman's Life Drawing

James Gurney Author Of Imaginative Realism: How to Paint What Doesn't Exist

From my list on anatomy and drawing.

Why am I passionate about this?

My name is James Gurney and I've been a professional illustrator for National Geographic and Scientific American for over 40 years. Although I went to art school, everything I know about drawing and painting comes from studying art instruction books, and from sketching directly from nature. I'm best known for writing and illustrating the New York Times bestselling Dinotopia book series, published in 32 countries and 18 languages. I designed 15 dinosaur stamps for USPS and a set of five dinosaur stamps for Australia Post. My originals have been shown in over 35 solo museum exhibitions. My book Color and Light has sold over 200k copies and was Amazon's #1 bestselling book on painting for over a year.

James' book list on anatomy and drawing

James Gurney Why did James love this book?

Bridgman's legendary figure drawing demonstrations at the Art Students League of New York have inspired generations of artists, from Norman Rockwell to Frank Frazetta. His dynamic, chunky form analysis reminds students of the big shapes and how they interlock with each other, which is easy to overlook when faced with the subtleties of the actual figure. 

By George B. Bridgman,

Why should I read it?

1 author picked Bridgman's Life Drawing as one of their favorite books, and they share why you should read it.

What is this book about?

Life Drawing is not so much a unique system of drawing the human form as it is a new way of conceptualizing it. To draw the figure, the artist must "have an idea of what the figure to be drawn is doing" — he must "sense the nature and condition of the action, or inaction." In this book, Mr. Bridgman, who for nearly 50 years lectured and taught at the Art Students League of New York, explains in non-technical terms and illustrations in hundreds of finely rendered anatomical drawings how best to find the vitalizing forces in human forms and…


Book cover of Icon: A Retrospective by the Grand Master of Fantastic Art

Patrick J. Jones Author Of The Sci-Fi & Fantasy Art of Patrick J. Jones

From my list on art of the imagination.

Why am I passionate about this?

As a fantasy and science fiction artist, or imaginative realist, I have always gravitated toward works of imagination and own many books on artists in this field, and love them all. Having met many of my artistic heroes this was a tough call so I picked the five that books that resonated with me during my early life and exploration of this most fantastic form of expression. I hope they fill you with the same wonder as they did with me.

Patrick's book list on art of the imagination

Patrick J. Jones Why did Patrick love this book?

This was the first book compiled by Cathy and Arnie Fenner on the art of grandmaster fantasy artist Frank Frazetta. My first thought was to choose the Ballantine collection of his work because of its nostalgic quality (I was fifteen when I bought it), but this much later Underwood collection went way beyond a simple collection of art due to the care and love put into the production by the Fenner’s, who knew frank personally and admired his art. It's a big art book and the images fill the pages. If I have one gripe about art books in general it’s that the images are nearly always too small, not so here, this is a beautiful showcase that I have treasured and re-read hundreds of times.

By Frank Frazetta,

Why should I read it?

1 author picked Icon as one of their favorite books, and they share why you should read it.

What is this book about?

This volume follows the work of fantasy artist, Frank Frazetta. Born in Brooklyn in 1928, he absorbed the colourful pulp adventures of Tarzan and Flash Gordon, and in the 50s he excited the next generation of fantasy lovers with his illustrations of Vampirella and Conan the Barbarian.


Book cover of Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human

Blake M. Petit Author Of Other People's Heroes

From my list on superheroes outside of graphic novels.

Why am I passionate about this?

I’m a writer and teacher from Ama, Louisiana, who has also been a reader of comic books since I first learned how to read. I spent many years as a columnist, reviewer, and podcaster for a now-defunct comic site, while also working on my own novels, humor columns, and even the occasional stage play. My time these days is split between my day job as a high school English teacher, my dream job writing, and my full-time job of being the father of a five-year-old.

Blake's book list on superheroes outside of graphic novels

Blake M. Petit Why did Blake love this book?

Not a novel, but Supergods is one of the most intriguing books about the superhero as a concept that I’ve ever read. In Supergods, the always thought-provoking Grant Morrison digs into what superheroes actually are by picking apart archetypes, delving into the history of the medium, and exploring their place as a sort of modern mythology. Having written countless superhero comics, including some of the most surreal such stories ever to exist, Morrison is in a unique position to dissect the genre in a way that leaves you thinking about what superheroes mean and why they matter. It's the kind of book that makes you examine what the building blocks of superheroes are, and as someone who enjoys playing in that sandbox, it makes me look at one of my favorite genres in new and unique ways. 

By Grant Morrison,

Why should I read it?

2 authors picked Supergods as one of their favorite books, and they share why you should read it.

What is this book about?

NATIONAL BESTSELLER • What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human

Superman, Batman, Wonder Woman, Iron Man, and the X-Men—the list of names as familiar as our own. They are on our movie and television screens, in our videogames and in our dreams. But what are they trying to tell us? For Grant Morrison, one of the most acclaimed writers in the world of comics, these heroes are powerful archetypes who reflect and predict the course of human existence: Through them we tell the story of ourselves. In this exhilarating work…


Book cover of How to Do Things with Videogames

Caleb J. Ross Author Of Suddenly I was a Shark! My Time with What Remains of Edith Finch

From my list on to defend your video game obsession to non-gamers.

Why am I passionate about this?

I’m a lifelong video game obsessive. I think about video game worlds and my relationship with them in the ways most people think about family vacations to the beach or a trip with friends to Las Vegas. Every game I play is an opportunity to experience a new world, and a new culture, and to change myself along the way. Video games are a younger industry than either the music industry or the movie industry, but it’s more than 2.5x bigger than those two industries combined! There are reasons humans are so enamored by video games. The books on my list explore those reasons.

Caleb's book list on to defend your video game obsession to non-gamers

Caleb J. Ross Why did Caleb love this book?

Despite the implications of the title, this book is not a how-to book about repurposing Nintendo game cartridges as drink coasters. It’s even better than that (and this is coming from someone who actually does use old, non-functioning game cartridges as drink coasters). 

How to Do Things with Videogames is a plea to non-gaming industries to embrace video games as tools to advance their own products and services. While video game mechanics and visuals have certainly matured since their introduction in the 1970s—and that is all quite interesting—Ian Bogost’s book isn’t interested in how humans have advanced video games but instead in how video games could advance humans.

I’ll give a specific example that has stuck with me since my first read of this book. Humans are great with spatial awareness. Video games have an amazing ability to leverage this capability for fun. But why not leverage this capability to…

By Ian Bogost,

Why should I read it?

1 author picked How to Do Things with Videogames as one of their favorite books, and they share why you should read it.

What is this book about?

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such…


Book cover of Tomorrow, and Tomorrow, and Tomorrow

Abraham Chang Author Of 888 Love and the Divine Burden of Numbers

From my list on incorporating pop culture in unexpected ways.

Why am I passionate about this?

As a publishing professional for over 20 years, I’ve worked in a variety of jobs and positions with some of the biggest pop culture creators and brands. Just before the pandemic, I finally took time to invest in myself as a writer and set out to combine my lifelong passions for film, TV, music, video games, and books–with my skills as an award-winning poet–to write my debut novel, from my “certain point of view” as a first-generation Asian American. The books on my list here are from some of the authors that I admire–who are also “one of us”: the bookworms, the pop culture geeks, the hopeless romantics. 

Abraham's book list on incorporating pop culture in unexpected ways

Abraham Chang Why did Abraham love this book?

I came to this book late. My wife is the real reader in the family, but she’s also a sports fan and a quiet indie rock fan. Suffice it to say, our tastes vary widely and wildly–with me being the more gothmetalcomicbooknerd of the pair. But she told me that this might be a book for me, and it reminded her of my writing.

I was hooked within the first ten pages. You had me at that first Oregon Trail reference! And video games and Shakespeare and Dickinson? The serotonin triggers were firing in rapid succession. There is enough praise and recommendations out in the world for Zevin’s book–I’m just raising my hand and waving to a kindred spirit that I imagine I might see across the way at Hall H one day. 

By Gabrielle Zevin,

Why should I read it?

22 authors picked Tomorrow, and Tomorrow, and Tomorrow as one of their favorite books, and they share why you should read it.

What is this book about?

* AMAZON'S #1 BOOK OF 2022 *

Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest, examining identity, creativity and our need to connect.

This is not a romance, but it is about love.

'I just love this book and I hope you love it too' JOHN GREEN, TikTok

Sam and Sadie meet in a hospital in 1987. Sadie is visiting her sister, Sam is recovering from a car crash. The days and months are long there, but playing together brings joy, escape, fierce competition -- and a special friendship. Then all too soon that time is…


5 book lists we think you will like!

Interested in video games, animation, and comics?

10,000+ authors have recommended their favorite books and what they love about them. Browse their picks for the best books about video games, animation, and comics.

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